戻る

ゲームレビュー「SEALORDS」

<my comment>
メコンデルタにおける米軍と共産軍の戦いを描いたこのゲームは、作戦単位の交互移動/戦闘、Break-off、勝利ポイントの内容など、(VG) Vietnamに似いている要素があります。マップが四角のグリッドになっているのは、海図らしく見せるためだそうです。

史実のように、自発的に米軍を攻撃しなければならない状況に共産軍を置き、攻撃してきたところに米軍が機動部隊を送る、という戦法が可能です。米軍は、もし十分なCPを持っているなら、攻撃側であるか防御側であるかに関らず、戦闘(round)の途中からヘリコプターで歩兵ユニットを投入する「後だし」ができます。
ベトナム戦争特有の性質を表現するため、各プレイヤーの軍事行動は「Asymmertic (非対称) 」であり、それぞれに求められる作戦および勝利ポイントが異なります。
「CPは各軍のリーダーシップと計画を表している」とデザイナーズノートに書かれている通り、異なる軍事目標に対して、限られているCPを増強に使うのか戦闘に使うのか、戦闘するならどの地点を選ぶか、をプレイヤーは判断する必要があります。

シナリオ「Game Warden」では、アメリカ軍がちゃんとユニットを配置するなら、共産軍にとって手詰まりな状態でゲーム開始となります。(「G16」「G18」を米軍がブロックする)

「穴」になりやすいルールがあるので注意が必要です。たとえば、「N」「R」とスタックした「L」ユニットは、事実上マップのあらゆるところに瞬間移動できます(「N」「R」が無限の移動力を持っているから、これらのユニットが「L」をいすれかのスクエアに輸送した後、「N」「R」は最初のスクエアに戻る、と解釈する)。二倍のCPを使うなら本当の意味でLogic BaseからLogic Baseに瞬間移動が可能です。(途中の経路が敵ユニットで遮断されていても移動可能[8.11])
ComsinWorldに多数のQ&Aがあります。パズルのように入り組んだルールを間違えないなら楽しめるゲームだと思います。対戦して戴いたS氏にお礼申し上げます。


ComsinWorld:

Joseph Miranda - May 3, 2007 1:13 pm (#37 Total: 193)
1) The Zumwalt senario refers to setting up 8 sensors, but I could only find 6 on the countersheet. Is it intended to be 6 or 8?
6.

3) On the map, under "Communist Events", the last sentence explaining "In-county Fighting" ends with the phrase "he must remove any one battalion from the map cement pool". I assume this should read "he must remove any one battalion from the map and place it in his reinforcement pool", or something with similar intent.
Correct. "Cement"? How did we slip that in there? It's a "concrete" error.

Ty Bomba - May 7, 2007 6:42 pm (#54 Total: 193)
A quick clarification, if you please;
If a player chooses to Break Off with only part of his force due to "getting the Bounce" do the remaining units get first fire? I am assuming "yes".

Yes.

Joseph Miranda - May 12, 2007 7:11 pm (#63 Total: 193)
1. Do infiltration units, particularly Troop Infilitration Junks, have any transport capacity?
Only units with a transport factor (the number in the upper right corner). Troop and supply junks have no transport capacity as they are already considered to be loaded down with troops.

2. In a HQ/CCB lead op, is there an extra CP cost to incorporate airmobile units that do not begin with the HQ?
See page R5, sequence of play, "4)", last sentence. Short answer: yes, if they do not begin the op in the same square, or if are moved during a FW airmobile phase.

3. The rules state that SIJ are revealed and "removed" after being used for supply. To where are they removed: Refit, reinforcement pool, out of the game?
Reinforcement Pool.

4. Is there any limit on the number of Troop or Supply Infiltration units that can score in a base in a turn?
Nope.

5. The "Victory check phase" is the "territorial victory points phase", right?
Correct.

6. Just to be completely clear, airstrike/naval bombardment markers remain for the duration of the combat in which they are committed, correct?
See 17.2 -- they can be used for one round of combat. The idea is that the airstrike markers represent sorties and not units per se, so you can only get so much use out of them.

Joseph Miranda - May 13, 2007 1:26 am (#65 Total: 193)
Also, one other question: If airstrike markers represent sorties, and not units, when they are taken as losses, shouldn't they be available again the following turn?
Nope, because you lost aircraft so they can not sortie again.

Joseph Miranda - May 17, 2007 12:12 pm (#74 Total: 193)
One question: the suppy rules say the NVA can draw supply from "printed supply bases" -- so what are the LB units needed for? Anything? Supply can still be drawn from those spaces even if the LB is eliminated, yes?
No. You need a LB unit on the printed base.

And just out of interest, why such a low recon rating for the SF bases? I thought those were there to engage in aggressive patrolling....
The recon is represented by the various special forces and CIDG units in the game. The bases represent just the base defenses.

Joseph Miranda - May 18, 2007 11:01 am (#77 Total: 193)
The stacking rules say that you can't have more than one static unit of each type per hex. But the set-up has ARVN =and= US LB units (i.e., same type) stacked together in Can Tho, My Tho, Vung Tau ........ sooo.... ?
This is an exception, since these bases were located in the same places historically.

Joseph Miranda - May 21, 2007 10:00 pm (#87 Total: 193)
(1) From the set up for the 1965 Game Warden scenario: 3 x special forces camps in Can Tho and any other two other South Vietnamese. any other South Vietnamese [what]? Towns?
Correct.

(2) The Communists have three Decoy units in their initial set up and three in the reinforcement pool, but the countermix only includes three. Are the repeated units in the reinforcement pool gone from the game?
No -- the three are set up initially, ignore the reference to the others.

(1) Per 21.1, Special Forces companies are always allowed to enter Cambodia, but since there is no movement allowed for "L" units, this seems a useless ability. Is there some way to get them into Cambodia?
Technically, not with the rules as they stand. That is in there for future variants. Optionally, you can helicopter them in.

(2) Do Counterinsurgency companies require supply? (are they being treated as Special Forces companies or something else)
Yes. These are civic action type units. They are not trained to live off nature's land.

Joseph Miranda - May 23, 2007 1:51 am (#92 Total: 193)
Question: May a player pass during the Operations Phase and later conduct operations, assuming his opponent does not declare he's finished in the meantime?
Yes. Both players have to pass in a row to end the operations phase.

Another question: during setup, may the Communist player select his initial Guerilla markers as well as the ones that go into the Reinforcement pool, or are they randomly drawn?
Randomly drawn.

Do Communist Base units modify their own Recon die roll (i.e., 2 + 1)?
Yes.

Is the Base Recon die roll modifier cumulative with the Ambush modifier?
Yes.

Are Ambush markers removed once used or do they remain in place if the Reds win the fight?
Removed.

If an attack consists of Airstrikes alone, do 'B' results still apply?
Yes.

Do players receive their per-turn CP replenishment during the first turn reinforcement/refit phase?
Yes.

When Guerilla markers are removed, is is permanent or do they go to the Refit box?
Refit box.

Does the Free World player receive the 1 VP for turning up Arms and Supply Caches if they are defended, or only if they come across them with no other Communist units? (the table implies the former, but the rules imply the latter)
The latter.

Joseph Miranda - May 25, 2007 11:34 am (#105 Total: 193)
Joe, Can units that "break-off" do so in to the square from where the enemy force advanced?
Yes.

If a stack cannot break off into another square, they have only two coices: stand and fight or break off to the refit box, right?
Correct.

Joseph Miranda - May 31, 2007 12:05 pm (#112 Total: 193)
Tet Scenario: US reinforcement pool should be 2 x ATC
Tet Scenario is 8 turns. Rules are right.

Why do the communist TRL units have that supply symbol on them?
The supply symbol should be on the Supply Infiltration Junks.

Not sure about the value of that initial sapper attack into Saigon or Vung Tau. What can they hope to accomplish that would offset the VP cost for their automatic elimination? The best I can figure is that if they get lucky they could cause a Breakoff result, which wouldn't harm the US units, but would vaporize the US/ARVN bases, correct?
Hey have a shot at inflicting an “R” result.

Other than mobility, how are the MRB units different from normal logistical bases?
They are the same.

Can Airmobile units base out of an MRB, or land there after an adverse Breakoff result?
Yes.

The Tet scenario calls for 18 guerillas to start and three to go into the reinforcement pool... leaving two extra guerilla units. Is this a typo, or are those two units out of play?
Two are out of play.

Not sure about the value of the Recon Junks (RJ units), since basically all communist units have at least as high a recon value.
It’s a sort of throwaway unit.

There are no special set-up rules for the communist dummy units. Are they set up like normal R or L units, or, since they aren't real units, can you place them more freely? If the dummies are confined to starting in South Vietnam, the US will always know exactly where the SIJ and TIJ start the game in Cambodia.
This is all correct.

Do the Communit infiltration units score points the instant they arrive in a red base, or must they wait until the end of the turn and the Territorial Victory Point Phase?
The instant.

R-class units can move along coastal squares. Must they hug the coast at all times, or can they bypass a square if they move diagonally?
Have to move from coast to coast along the sides.

Are airstrikes without ground forces subject to terrain penalties? For example, two airstrike units attack a stack of communists in a town in a mangrove square. Do they attack on the 8 column or the 4 column?
Terrain penalties apply.

It seems that when the communists either pay CP points to supply units in the field, or gain territorial victory points, the US player will learn, fog of war goes out the window. For example, if a dummy or guerilla unit is in the field and the communists don't pay supply for it, the US knows it's not a combat unit. Alternately, if they do pay to keep a unit in supply, the US knows it's not a guerilla. What is your intent, here? Same question applies in the Victory Point phase: if a unit generates a VP for holding a town, the US knows it's not a guerilla.
The US player should leave the room when the Communists do supply.

Certain commie units only appear on "printed base squares". On the remote chance that the commies somehow manage to build a base later in the game, must those new bases only appear in "printed base squares"? If not, do those newly placed bases now count as "printed base squares"?
Have to be on printed base squares. These represent centers of major Communist activity and underground infrastructure.

Joseph Miranda - Jun 14, 2007 10:05 pm (#117 Total: 193)
3. Does TIJ counters also have transport points?
No--they are assumed to have troops on board them.

4. Are guerilla markers removed to the refit box after they are used?
Yes.

Joseph Miranda - Sep 6, 2007 6:30 pm (#133 Total: 193)
While the airstrike aircraft are only used for one round, are the surveillance aircraft used for the whole battle (multi rounds if needed)?
One round.

When units Strategically Redeploy, do they do so as a Force of one unit. If not, this would be an exception to the normal activation procedure.
You can redeploy stacks.

Are the effects of the Guerrilla markers Ambush, Arms Cache and Bunkers used for all of the rounds of an individual combat?
Ambush = 1 round
Arms Cache = 1 round
Bunkers = all rounds

Joseph Miranda - Oct 23, 2007 3:08 pm (#177 Total: 193)
The Tet scenario has the US start with a surveillance aircraft in the initial forces. But, there are also two surveillance aircraft in the Reinforcement Pool. Since there are only two surveillance aircraft in the counter mix, could this be an error?
One as a starting unit, one as a reinforcement.

1. Do both Supply Infiltration Junks AND Trawlers have the ability to provide supply to forces in the field, or is the supply symbol on the Trawlers an error?
They both do.

2. Can Trawlers claim the supply VPs for making it to a coastal bases?
Yes.

Joseph Miranda - Nov 24, 2007 6:12 pm (#188 Total: 193)
1. Can the player use the recon value of Surveillance Aircraft units in the FIRST round of the Recon Sub-Phase? I assumed not, for they can be placed in “Free World Air & Naval Sub-Phase”, meaning that the surveillance aircraft unit may be placed on the map in “Free World Air & Naval Sub-Phase”, then the recon value will only be available from the SECOND round of “the Recon Sub-Phase”. Is it correct?
You can use it in the first phase -- this is an exception (though a good point).

2. Just to be completely clear that “L” units may NEVER break-off under any circumstances? For example, when defending “L” units get “K + B”, one “L” unit will be removed and the rest of “L” units will STAY the square.
"L" units can retreat. They would have to be picked up by a boat unit later.

3. Or, can static units and “L” units break off to refit box due to the combat result?
Correct.

Joseph Miranda - Dec 2, 2007 5:29 pm (#197 Total: 201)
There are two incompatible descriptions regarding the timing of receiving the victory points by SIJ/TIJ entering the Communist bases. On the map, it is printed that "Scored during each Communist Victory Check Phase.", where as the rule 1.5 stated that "The Communist player IMMEDIATELY receives the number of VP for each such unit equal to the value listed for it on the VP table."
I assumed that the description on the map should be correct, because the rule 8.11 allows the Communist player to move SIJ/TIJ from their bases to the other bases, even if it's movement path was blocked by the US units, and if the rule 1.5 was correct, there was virtually no way for the US player to prevent the Communist's infiltration.
Correct.