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PREGAME
2nd Player Intelligence Phase
FIRST PLAYER TURN
1st Player Weather Determination Segment
1st Player Intelligence Phase
1st Player Asset Transfer Phase
1st Player Mode Change/Forced Match Designation Phase
1st Player Search Phase
Movement and Combat Phase
1st Player Movement Segment
1st Player Email to 1st Player
2nd Player Combat Resolution Segment
2nd Player Email to 1st Player
1st Player Housekeeping Phase
SECOND PLAYER TURN
2nd Player Intelligence Phase
2nd Player Asset Transfer Phase
2nd Player Mode Change/Forced Match Designation Phase
2nd Player Search Phase
Movement and Combat Phase
2nd Player Movement Segment
2nd Player Email to 1st Player
1st Player Combat Resolution Segment
1st Player Email to 2nd Player
2nd Player Housekeeping Phase
In the following when it is stated that a player must declare something
to the other player it is assumed that the declaration
is transmitted in the next scheduled email to the other player. There
is no need to send an email for each declaration.
Many, if not most activities in NDC are done secretly. Any information or
procedures which these rules do not say have to be declared
should be kept secret from the other player.
The is conducted once at the start of the game.
Intelligence
Level |
What must be
revealed |
None |
Nothing |
1 |
Any movement into a new hex unless that hex
has been entered already by a friendly unit in the same Movement and Combat
Phase** |
2 |
Hex the unit is located in Any movement into a new hex |
3 |
The unit type (armor/infantry/recon/HQ) Hex the unit is located in Any movement into a new hex |
4 |
The unit's designation The unit's mode The unit's T/O level Hex the unit is located in Any movement into a new hex |
Combat Differential Shift |
|
+ Attcking unit's Attack
Strength |
|
Attacker Intel Level* |
|
None |
+2 |
1 |
+1 |
2 |
0 |
3 |
-2 |
4 |
-3 |
Terrain
Effect according to [9.7] Terrain and Movement Effects Chart |
|
+ Attacking
unit's T/O level |
|
For Each of Attackers units Adjacent |
+2 |
Command Control Loss |
-8 |
Unprepared attack |
-2 |
Attacking unit Fatigue Level |
|
F0 |
0 |
F1 |
-2 |
F2 |
-5 |
F3 |
-8 |
Weather |
|
Night |
+1 |
Fog |
+1 |
Precipitation |
+2 |
Division Commander Stacked
with Bde or Reg HQ using Command |
|
C Result |
+5 |
L Result |
+3 |
P Result |
+1 |
Division Commander Stacked
with Attacking unit using Command |
|
C Result |
+10 |
L Result |
+6 |
P Result |
+2 |
+ Subordinate Commander
Ratings |
|
+ Battalion Leadership
Command Rating for attacking unit |
Combat Differential Shift |
|
- Defending unit's
Defence Strength |
|
Defender Intel Level* |
|
None |
0 |
1 |
+1 |
2 |
+2 |
3 |
+3 |
4 |
+4 |
Terrain
Effect according to [9.7] Terrain and Movement Effects Chart |
|
+ Defending
unit's T/O level |
|
For Each of Defenders units Adjacent |
-1 |
Command Control Loss |
+4 |
Defending unit Fatigue Level |
|
F0 |
0 |
F1 |
+1 |
F2 |
+2 |
F3 |
+3 |
Effect of Attacker's Chemical
Weapons if used |
|
Soviet 1st / 2nd / Subsequent use |
+5/+3/+1 |
US 1st / Subsequent use |
+2/+1 |
Effect of Defender's Chemical
Weapons if used |
|
Soviet 1st / 2nd / Subsequent use |
-3/-2/-1 |
US 1st / Subsequent use |
-2/-1 |
Attacker's EW Level |
|
EW3 |
-8 |
EW2 |
-6 |
EW1 |
-5 |
Defender's EW Level |
|
EW3 |
+4 |
EW2 |
+3 |
EW1 |
+2 |
Division Commander Stacked
with Bde or Reg HQ using Command |
|
C Result |
-5 |
L Result |
-3 |
P Result |
-1 |
Division Commander Stacked
with Attacking unit using Command |
|
C Result |
-10 |
L Result |
-6 |
P Result |
-2 |
- Subordinate Commander
Ratings |
|
- Battalion Leadership
Command Rating for attacking unit |
|
+ Combat Support: Shift
from Attacker's Barrage CSPs - Defender's Final Protective Fire CSPs on [8.7]
Support Shift Results Table |