iWARSIM 4.2
also known as "HEAVEN"
2017年4月12日更新 (英語版)
新機能:ネット対戦機能
どんな複雑なユニットの動きでも記録でき、ウォーゲームのすべてのルールに対応しています。
インターネット上で他者と対戦できます。
Free Download iWARSIM v 4.2 |
version 4.2 Windows version 4.2 Mac
OSX |
【testing environment】 |
Game Module file for iWARSIM (VG) Flashpoint: Golan (SPI) 5th Corps (SPI) NATO Division Commander (SPI) Cityfight (MW) #6 Decision Iraq (MW) #7 Snoopy's Nose (S&T) #283 Fail Safe (S&T) #281 In Country (S&T) #274 Sun never sets 2 (S&T) #273 Reichswehr & Freikorps (S&T) #271 Second Kharkov (S&T) #270 American Revolution (S&T) #268 When Lions Sailed (S&T) #267 Russain Civil War (S&T) #265 Jubille (S&T) #215 Ignorant Armies (S&T) #209 Indochina (VG) 7th Fleet (VG) Vietnam 1965-1975 (AH) Breakout: Normandy (AH) Anzio Chess construction kit (zip 15KB) |
iWARSIM is designed for playing wargames online.
You can play the game alone or play with anyone connected on Internet.
Each wargame is provided as a separate module file. By loading modules, you
can play any kind of wargame. For the current version, "Breakout:
Normandy" and "Anzio" are provided as your testing module file.
From version 1.0, you can create your own wargame from scanned images just by
dragging and dropping them on the iWARSIM's map window. Once you drop image
files, you are ready to play.
The advantage of iWARSIM is in it's rich functionality and intuitiveness. I spent about eight months to develop the user interface alone.
Features
WYSIWYG
Click and drag units over the map. iWARSIM will keep track
with any complex move (combinations
of movement). Yellow arrows indicate the course of the movements.
Recording
There is no recording button, for all of your movements of units are automatically
recorded. Using the "Playback" pannel, you can playback the game when
you finish it, or even during game play.
Storage
Relational-database is the core
architecture of iWARSIM. "Save Play as..." allows you to save the
gaming session on your hard disk. You can stop the game any time and play it
back at any time.
Transfer
You can share your movement data with any opponent players via FTP, e-mail,
or USB storage device, When you click the"Out-going" button, the latest
unsent data will be transferred to a predetermined location.
Unlimited numbers of Undo
There is no limit to the number of Undo's and Redo's. However, once you transfer
data to your opponents during the session, all of your Undo data will be erased
in order to prevent discrepancies. You can't undo roll of dice, too.
Simplicity
iWARSIM uses only two file types. They are a game-module file (.gme) and a play
file (.ply).
The game-module file is where the map board, counters and scenarios are stored.
The play file stores not only the current status of the game but also all "history"
including yours and any opponent players'.
Bug report button
Quick to send bug report to me.
Maunal (English)
Manual (日本語)
Manual2 (日本語)
History of development
3.6.4
iWARSIM 3.5
iWARSIM 3.2
2011 July
iWARSIM 2.8.4
2008 Spring
iWARSIM 2.0.2b
2007 Spring
iWARSIM 1.3.4
Sept 25 2005.
HEAVEN version 0.8
test on Windows XP
HEAVEN Beta 0.7
Screen shot
Movement, rotation, markers and pop-up menu for units on MacOS X.
HEAVEN Beta 0.4
Screen shot
The first map test in November 2004. Scroll, zoom, and sumbnail
window were impremented.
(Windows 2000)
Download Video tutorial (Windows WMV file)