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S&T#281 In Country: The Vietnam War
Errata as of Nov 11th, 2013

http://talk.consimworld.com/WebX?8@@.1dd74f32

Joseph Miranda - May 14, 2013 2:37 pm (#55 Total: 186)
>Phnom Penh has a VP value of 0
Should be "4".


Joseph Miranda - May 19, 2013 2:58 am (#94 Total: 186)
>The rules say that ZOCs don't extend into Rough terrain, but there is no Rough Terrain on the TEC. I presume this should read "Mountain" terrain instead?
Correct.

>And, for maximum attack supply, the rules just say you have to be within 6 hexes of a supply unit. So this implies that ZOCs do not affect tracing maximum attack supply to a supply unit, right?
Correct.
The position of the supply units represent a center of operations for communist logistics, so I gave the rule some leeway.


Joseph Miranda - May 19, 2013 7:16 pm (#99 Total: 186)
In Country Errata
6.23 Area of Placement Restrictions (superfluity): Ignore the example. There is no requirement for refit units to move back to the zone of initial scenario deployment. They operate normally within the new zone of placement.
9.2 Negation of ZOC (clarification): Change "rough" to mountain. Also, heavy ZOC do not extend into hexes containing printed enemy bases which are also garrisoned by enemy units. They extend into Allied potential bases only if those bases have not been built.
22.1 Border Strictures (clarificationheavy ZOC do not extend into hexes containing printed enemy bases which are also garrisoned by enemy units. They extend into Allied potential bases only if those bases have not been built.
): Change "Regular ARVN units..." to "Other ARVN units..." (i.e., ARVN airborne, range and marines may move freely across zone boundaries within the political restrictions).
Also, Allied SOG units may always be placed anywhere on the map.

Terrain Effects Chart (clarification): The VP value of Allied main base hexes is within the star.


Joseph Miranda - Jun 4, 2013 6:16 pm (#122 Total: 186)

>The Tet scenario has firebases apparently set up in cities. One with the 26th Marine Rgt. in Khe Sanh and one with the ROK troops in a coastal city. Rule 19.2 states firebases cannot be placed in cities or main base hexes.

Change 19.2 so they can set up in cities.

>Also the campaign set up puts an NVA Garrison in hex 1732 (An Khe). Should there be a Communist Main Base in the Hex for this scenario?

There is no An Khe on the map as printed, so ignore this.


Joseph Miranda - Jun 7, 2013 10:53 pm (#124 Total: 186)
>PS: in 34.2 campaign game set up it says to place Allied units that are indicated with 'start, II December' as well as those indicated in the year of White Horse scenario. Does this mean any Allied unit with 1965 as an entry date or something else?
Yes, up to the start date of the scenario.


Joseph Miranda - Jun 9, 2013 1:25 am (#129 Total: 186)
>9.7 says lines of supply may not be traced into or through an enemy ZOC unless occupied by a friendly unit. 16.2 says line of supply may be traced through ANY hex, even ones occupied by one or more allied units. Which is correct?
They may be traced through any hex.

>Sequence of play: I. b says to flip suppressed units to their combat effective side. Units don't flip for suppression.
Remove the Suppression marker.

>Also, I. g says to remove suppression markers from all communist units, but a later rule says that communist units in an allied ZOC do not become unsuppressed.
Do not remove them if in an Allied ZOC. And remember, heavy unit ZOCs do not extend into various terrain types.


Bleddyn Hancock - Jun 10, 2013 3:31 pm (#130 Total: 186)
Siege

Rule 6.8 states that: An entry hex is.. under siege whenever one or more enemy mobile units is/are...adjacent to it. Does the unit have to be face up to show it is a mobile unit? Can dummy be units be used to place a hex "under siege"? Nothing new in Moves Online since March. Any news when the In Country optionals will be posted? Thanks

Joseph Miranda - Jun 10, 2013 7:47 pm (#131 Total: 186)
>Rule 6.8 states that: An entry hex is.. under siege whenever one or more enemy mobile units is/are...adjacent to it. Does the unit have to be face up to show it is a mobile unit?
Yes.


Joseph Miranda - Jul 27, 2013 3:31 pm (#142 Total: 186)

COMMUNIST UNDERGROUND
1. Communist guerilla units can be temporarily removed from the map. This is called Going Underground. Underground units may Resurface later in the game. Units may go underground during the Reorganization Phase, or in place of a retreat combat result.
2. Procedure. During an Reorganization Phase, the Communist player may remove any VC infantry and dummy unit from the map. Place them in the box corresponding to the name of its region. On any subsequent Reinforcement Phase, the unit may be returned to the map on any hex of the same which does not contain enemy units, prohibited terrain or ZOC.
3. Retreats. VC infantry which receive any kind of retreat result in combats where all Allied units have UW strengths lower than that of the VC unit may go underground instead. Remove such units from the map and place them in the Underground box. If any Allied unit has an UW strength equal to or greater than that of such VC units, they must retreat normally. Cadres and SOGs may be utilized to give a +1 bonus by either side, with the Communist declaring first and then the Allied player.
4. Suppressed units may go underground but they may not attempt Refit until they once again are placed on the map.
5. Movement. Infantry units in the Underground box may not move. Vietnamese cadres may move from their Underground box to a box representing an adjoining region (but not across the border to Laos or Cambodia. This consumes their entire movement.
6. Initial Deployment. Qualified units may be initially placed in an Underground box.
7. Victory Points. They do not count for Communist VP for units in a region, corps zone or country, nor do they dispute Allied VP. They are effectively non-existent for Victory purposes.

COMMUNIST CADRES
1. In the full simulation rules, Communist Cadres are placed in the Underground box instead of the Available box. When the communist player wants to use a Cadre, he takes it from the Underground box and uses it anywhere in the same region.
For ex: a VC Cadre in the B-1 Front box may be used anywhere in the B-1 Front on the map.
2. The Communist player places starting Cadres in any region box of the same country. When a Cadre is placed on the map as a reinforcement or via the URT, the Communist player can place it in any region box of its own nationality.
3. Note that this rule does not apply to Allied SOGs.

COMMUNIST VC MAIN FORCE CONVERSION
The Communist player may convert combat effective VC regiments to NVA regiments. This is done during the Communist Reorganization Phase. The VC regiment must be in an un-besieged Communist base hex. Remove the VC regiment and replace it with a NVA regiment of the same strength. NVA regiments may never be converted back to VC status. The VC regiment is returned to the pool of potential Communist reinforcements.

DESTROYING COMMUNIST BASES
1. The Allied player may destroy a printed Communist Base.
2. Ground occupation. At the end of any Allied combat phase in which any Allied ground units occupy a Communist base hex, roll one die. On a g5 or 6h the printed base is destroyed. Place a destroyed marker as a mnemonic.
3. When a base is destroyed, remove any Communist Garrison marker in it. Destroyed bases provide no supply or other enhancements to Communist forces. Treat the hex as other terrain.
4. Rebuilding. The Communist player can rebuild a Base hex in the Communist Reinforcement, Reorganization and Refitting phase by occupying it with a mobile unit which can trace a LOS to a Communist supply unit. Expend the Supply unit and remove the destroyed marker. Also, place a Communist garrison unit in the hex.


Joseph Miranda - Jul 27, 2013 3:33 pm (#143 Total: 186)
ALLIED OPERATION PHOENIX ATTACKS
1. gOperation Phoenixh (Vietnamese, Phung Hoang) is a general term for Allied attacks on Underground Communist cadres. The Allied player can use the Armed Propaganda/Operation Phoenix table to conduct special attacks. This gives Allied SOG units the ability to attack Communist Cadres in an Underground box.
2. Operation Phoenix attacks are conducted during the Allied Combat Phase. Each attack is conducted against the Underground box for Communist Military Region or Cambodia.
3. Operation Phoenix attacks can be made anywhere on the map.
4. Procedure:
(1) Declare the Military Region (or Cambodia) as the target of the attack.
(2) Declare the number of SOG making the Operation Phoenix attack. This is the attackerfs strength.
(3) The Communist player must now reveal all units in the Underground Box
(4) The defenderfs strength is equal to the single highest UW rating of any mobile unit in the that Underground box. Note that the defender may not add in Cadres to the defense.
(5) Subtract the defenderfs strength from the attackerfs strength.
(6) Roll one die on the Armed Propaganda/Operation Phoenix table, and immediately apply the result. This may be the elimination of enemy Cadres, or of an attacking SOG.
(7) Regardless of the outcome, any surviving SOG is placed in Refit and must use the URT to return to play.
Joseph Miranda - Jul 29, 2013 12:36 am (#153 Total: 186)
RE attack declaration: Each attack is resolved one at a time. Declare and reveal the attacking units, reveal the defending units, then go to combat. Any dummies which are revealed are removed.
Joseph Miranda - Aug 2, 2013 3:49 pm (#163 Total: 186)
IN COUNTRY errata
9.2 (change): You can place firebases in cities (and with friendly garrisons). There may never be more than one of each type of static unit in a hex.

Scenarios: Ignore references to An Khe (hex 1732). It is not on the map.


Joseph Miranda - Aug 2, 2013 3:52 pm (#164 Total: 186)
>what is an attacking unit?
A unit conducting a specific attack.

>I'm assuming that VP awards noted as "VP Phase" are awarded EACH VP phase in which the condition is met? In other words, if there are no Communist mobile units in 1 Corps in the VP Phase of Turns 2, 3 and 4 of a scenario, the Allied player would be awarded 15 PVPs?
Each VP phase.


Joseph Miranda - Aug 6, 2013 3:06 am (#170 Total: 186)
>Under 2.34, a hex under siege is defined as "within an enemy ZOC". But 6.8 defines a hex under siege as "whenever one or more enemy mobile units is/are in one or more of the hexes immediately adjacent to it"; a functioning ZOC is therefore not necessary for siege, just an adjacent enemy mobile unit; therefore even a suppressed mobile unit can siege. I think that the 2.34 definition is more realistic and more consistent with the rules as a whole (supressed units become much less functional), but I was wondering what the official interpretation is.
2.34 is correct.
Joseph Miranda - Aug 19, 2013 9:15 pm (#179 Total: 186)
ALLIED OPERATION PHOENIX ATTACKS
1. gOperation Phoenixh (Vietnamese, Phung Hoang) is a general term for Allied attacks on Underground Communist cadres. The Allied player can use the Armed Propaganda/Operation Phoenix table to conduct special attacks. This gives Allied SOG units the ability to attack Communist Cadres in an Underground box.
2. Operation Phoenix attacks are conducted during the Allied Combat Phase. Each attack is conducted against the Underground box for Communist Military Region or Cambodia.
3. Operation Phoenix attacks can be made anywhere on the map.
3. Procedure:
(1) Declare the Military Region (or Cambodia) as the target of the attack.
(2) Declare the number of SOG making the Operation Phoenix attack. This is the attackerfs strength.
(3) The Communist player must now reveal all units in the Underground Box.
(4) The defenderfs strength is equal to the single highest UW rating of any mobile unit in the that Underground box. Note that the defender may not add in Cadres to the defense.
(5) Subtract the defenderfs strength from the attackerfs strength.
(6) Roll one die on the Armed Propaganda/Operation Phoenix table, and immediately apply the result. This may be the elimination of enemy Cadres, or of an attacking SOG.
(7) Regardless of the outcome, any surviving SOG is placed in Refit and must use the URT to return to play.

Joseph Miranda - Aug 19, 2013 9:16 pm (#180 Total: 186)
ARMED PROPAGANDA/OPERATION PHOENIX TABLE (Full Simulation Rules)
Differential =>
(or lower)-2 -1 0 +1 +2 +3 (or higher) die roll
1 AE1 AE1 AE1 AE1 AE1 AE1
2 AE1 AE1 AE1 - - -
3 AE1 - - - - -
4 - - - DS1 DS1 DS2
5 - DS1 DS1 DS1 DS2 DS2
6 DS1 DS1 DS2 DS2 DS2 DS2

Results
If Communists are attacking:
AE1: One attacking Cadre is placed in the Permanently Eliminated box.
DS1: One defending static unit is Suppressed; attacker gains one Political Point.
DS2: One defending static unit is Suppressed; attacker gains two Political Points.

If Allies are attacking:
AS: One attacking SOG is placed in the Permanently Eliminated box.
DS1: Eliminate one underground Communist Cadre in the targeted region.
DS2: Eliminate two underground Communist Cadres in the targeted region.


Joseph Miranda - Aug 22, 2013 12:03 am (#183 Total: 186)
>After the Communist player has revealed all units in the underground box, if there are no cadres present does the attack get resolved anyway to see if a sog is eliminated?
No.

>Can Communist regiments attack in armed propaganda comparing their UW rating to that of the static unit/garrison? Are Cadres necessary in this situation?
Cadres are needed.

>Is it the case that the number of cadres is compared to the UW rating of the static unit?
Yes.


Joseph Miranda - Oct 24, 2013 8:55 pm (#189 Total: 193)
>1.Does a heavy unit extend it's ZOC into a CITY containing US garrsion unit? (I think they don't.)

No.

>2.Light units ALWAYS extend their ZOC into a city and/or a base hex. Is it correct?

Correct.

>3. Now you can place firebases in cities. Can SF Camps be placed in cities as well (and with friendly garrisons)?

No (to SF Camps).


Joseph Miranda - Nov 1, 2013 11:16 pm (#192 Total: 193)

>US fire base and SF camps: Once you place them on the map, you are unable to move or relocate them unless they are eliminated as a result of combat, to replace though Refit process. Is it correct?

Correct. We have an optional rule somewhere allowing helicopters to relocate them via transport.